Specter vs Mojo Jojo (Ape Escape vs Powerpuff Girls)


Specter VS Mojo Jojo




“I always think ape better than human. I see now… how much like them we are.”

- Caesar


Specter, supergenius leader of the Pipo Monkeys scheming for apes to dominate the planet.


Mojo Jojo, arch-nemesis to the Powerpuff Girls and Townsville’s supergenius, supervillain ape.


Apes. The progenitor to humankind and our closest relatives in the animal kingdom. They love bananas, swinging from branch to branch, and using their fancy, opposable thumbs. But, should these primates get smarter and see the exploitation of their species by their closest cousins? They might decide that maybe evolution took a wrong turn and that they should be the ones on top. If this happens and they grow smarter than we are? We might be done for. Yet, like us, some monkeys grow power hungry, hungry for leadership. Which of these two supervillain monkeys sees, hears, speaks, and does the most evil for their monkey king bout? Let’s find out!


DISCLAIMER: There is a ludicrous amount of obscure content for both Powerpuff Girls and Ape Escape in the form of merchandise or barely seen content. As such, there’s bound to be some lost media, untranslated content, or rare books that’ll slip through the cracks, so this will be as much information as can be feasibly gathered by a mainstream fan.


Therefore, these characters will be soft composites, with Ape Escape games, spin-offs, and the anime taken into consideration and all Powerpuff Girls shows and comics being considered too. However, there is so much to research that if anything isn’t mentioned, then it was either not relevant, not noteworthy, or it was just too difficult to find. Either way, this blog should encompass the best of what these characters are known for or have done. Also, some Ape Escape games take place in the virtual world, though the games seem to treat their physicality the same there. So, while this shouldn’t affect much, it’ll be kept in mind.

Background
Specter




“Hello Professor. Remember me? It's me, Specter, the future leader of the new age! That's right, apes will soon rule the world, just as it should've been from the beginning.”


On the surface, Monkey Park was a simple amusement park and zoo combo, where families from all around could visit and come watch the Ape-Misbehavin’ Magic Show. Monkeys would come out and put on entertaining shows for visitors, but by far the most popular act was by the adorable little albino ape, Specter. Behind the curtains, however, the employees possibly mistreated the apes, aside from one loving caretaker who helped to raise Specter. He performed constant, degrading, and humiliating routines that kept him miserable. All he did was eat, dance, and sleep day in and day out. That was his entire life.


That is, until one fateful day when a defective, prototype helmet device, known as a Peak Point Helmet or Pipo Helmet, was left behind inside of his tent. Being the curious little monkey that he was, Specter placed the helmet on his little head and felt a sudden, overwhelming wave of ludicrous intellect, psychic powers, and ambition rush to his brain. All his bottled up resentment mixed with all of this new knowledge, and the now-speaking ape let a mischievous grin crawl along his face.


Almost immediately, he broke himself and his fellow monkeys out of Monkey Park, escaping to mass produce the Pipo Helmet that had granted him this gift to share amongst his monkeys. See, Specter had been thinking about the subservience and lack of worldly comforts and dignity the apes of the world endured. And yet, were they not the progenitors of man? Humans would be nothing without the sacrifices they shouldered and the groundwork the apes laid out. Why should people be the dominant species by default? He decided that he would be the solution to this paradoxical reality, obviously being the smartest and most devilishly supreme genius of all primates now. They set their sights on the lab of the Professor, the man who first created the Pipo Helmet, seeking to use his latest invention to course-correct this mistake in evolution to create better lives for all of monkeykind: the Time Station.


Specter and his monkeys easily hijacked the time machine and took over the city. There, he scattered monkeys throughout time, with the hope that it would alter history to such a chaotic extent that the world would be run solely by apes! Unfortunately, a pesky kid called Spike didn’t exactly think that was a future to look forward to and foiled his plans. However, despite Specter’s capture and loss of his helmet, Spike’s younger cousin, Jimmy, would accidentally send Pipo Helmets, including that fateful headgear, in a Monkey Pants delivery to Monkey Park. Once again, Specter would break out and would never truly be contained again, building moon bases, space stations, hijacking TV stations, and every villainous plot in the book as the ape army he led grew. But, despite his childish, egomaniacal nature and overconfident ambitions, none of these plans were ever rooted in selfishness.


Surrounded by a new monkey family, what Specter always truly wished for was a better life for apekind, for he genuinely cared for each and every one of his monkeys and their wellbeing. While he never managed to establish apes as the dominant species over man, he had managed to grant both himself and his beloved apes the one thing they had always desired: Freedom.

Mojo Jojo




"For too long, apes and monkeys have been under the thumb of man! Well, the time has come to oppose that thumb, and take hold of what is rightfully ours… THE WORLD!"


Sugar, spice, and everything nice. These were the ingredients chosen to create the perfect little girl. But, Professor Utonium’s hyperactive lab assistant chimp, Mojo, had been recklessly horsing around and gave the scientist a great shove, accidentally adding an extra ingredient into the concoction: Chemical X.


Thus, after an explosion and a large splash of Chemical X on the ape’s now dangerously exposed brain, Mojo Jojo was reborn! With his newfound ultra-intelligence and after watching the Professor neglect him in favor of the three new little Powerpuff Girls born from the blast, Mojo ran away and swore to dedicate his life out of destitute, lonely, and painful jealousy to world domination! His anger and heartbreak morphed, now guiding him aim to subjugate the human race, so that he and his fellow primates would rightfully reign supreme. Fortunately for him, his former father figure’s favorite children had a problem reining in their powers and were ostracized by the citizens of the crime-ridden Townsville, also believing he’d abandoned them when, in reality, he was arrested for his supergirls nearly destroying the city.


Perhaps he saw a genuine kinship with his sisters as outsiders when they were no longer accepted by the world? After all, he was disfigured by that fateful chemical reaction, his skull was cracked open, his brain was exposed and oversized, he was a monkey that could actually speak and learn, and his skin went green. It’s also possible he could have simply just said what they wanted to hear so that they would help him, as he implied, “to make the world a better place”. It’s possible that all of these could be true at once, but, whether the Powerpuff Girls liked it or not, they managed to give him a home, a lab built into the top of a volcano, and all the resources he needed to start putting his diabolical plan into motion.


Despite his best efforts and a veritable army of recruited and Chemical X-boosted primates messily, yet successfully, taking over Townsville, the Powerpuff Girls returned upon hearing the cries of the townsfolk caught in the chaos and brought the hurt on him. Ever since that day, the Powerpuff Girls were henceforth Mojo Jojo’s archnemeses! He began to delve into the world of crime, taking pleasure in and building his pride and identity around every law he broke. His inventions grew more ambitious and plentiful, even contending with the strength of the Powerpuff Girls themselves on occasion as he commingled with the rogues’ gallery of Townsville. Yet, the girls themselves knew that their greatest and most personal foe was always the great and terrible Mojo Jojo, and they often found themselves only ever taking anything he did in bad faith, understandably enough.


However, Mojo Jojo surprised everyone one day after he couldn’t manage to get his hands on the Key to the World to rightfully take his place as Ruler of Earth. His anger and resentment finally ran dry, and he straight up quit villainy for good. He became an ordinary Townsville citizen. Yet, the key tempted all who fought over it, and as the Mayor was lecturing the Powerpuff Girls that “with great power, comes great responsibility”… Mojo was there, about to consider leaving Townsville. He decided to simply ask for the key, and the Mayor gave it to him. Finally in charge of the world-altering power of the key, the city shuddered to imagine what he might do! However, Mojo instead decided to grant the world what it needed: a true leader. He stopped all wars, ended world hunger, reversed global warming, and did away with just about every problem on Earth. Everyone was incredibly shocked, but they came to respect their leader, Mojo Jojo. But, with the world so peaceful… Mojo grew bored. With everything he wanted in his grasp, he couldn’t help but be drawn to the allure of common villainy.


And so, forevermore, Mojo Jojo threw away this achievement and returned to doing what he does best: being the evil, ingenious, supervillainous monkey we all know and love!

Equipment
Specter

Peak Point Helmet / Pipo Helmet


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The Peak Point Helmet, also called the Pipo Helmet, is what started the entirety of the conflict in the Ape Escape series. Once Specter put on the defective, prototype Pipo Helmet left behind at Monkey Park, his intelligence was boosted by around 300%! The highest IQ on record from an ape is 98, so if we take that as a base and apply the multiplier, Specter's IQ could be 294, maybe higher! For reference, the highest recorded and estimated IQs ever ranged from 228 to barely scratching 300. Though, Specter’s helmet is more like a helm or headband, modified and more advanced to some degree for him. This also granted him his psychic abilities, as he obviously never had them before this incident. But, upon removal, Specter will revert back to being the simple monkey he was before he put it on, making this a form of incapacitation.


Spike also implies that the helmet is controlling him to some degree, but it’s often left vague as to whether Specter’s attitude is from defects or if he was always resenting his life and thinking this way on some level. Depending on the region or version of the original game, the Professor will claim that Specter’s helmet is dangerous and augments intelligence, exerts dormant knowledge when worn and makes the wearer a genius, or taps into the user’s innate abilities to make them more powerful.


Pipo Helmets worn by Specter’s monkeys, normally, don’t grant them anywhere near the same level of smarts as Specter, so his own is likely special. In Ape Escape 3, Dr. Tomoki was part of an accident that fused a helmet to his head, which altered his personality to grow darker as well. Normally the color of the helmet’s lights either correspond to how close the player is to either defeating a monkey or it represents the ape’s emotional state. Blue shows the monkey is relaxed, yellow shows the monkey is on high alert, and red or flashing means the monkey is fully willing to either fight or wildly flee.

Hovercraft Throne


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Specter, being the smug supervillain supergenius ape that he is, is almost always found chilling in his hovering throne. On occasion he’ll run around for some hand to hand combat if necessary, but he greatly prefers to be sitting down while he enacts his nefarious plots. It’s unclear whether it’s hovering from either his telekinesis or antigravity technology that he created at times, as the throne goes through a few makeovers throughout the series, but that thing is never touching the ground if he can help it.


Because of Specter almost always remaining seated in it in most of his fights, it’s a little difficult to know when something is a weapon the throne can use or if Specter manifested it with his psychic abilities, but from what we know for sure, it can: teleport, fire missiles, fly around, electrify enemies within close proximity, sometimes have arms, create electric barriers, and fire missiles. In Ape Escape 3, the throne can’t actually be destroyed by the player like in previous titles, making it actually more durable than Specter’s own body, funnily enough. It also could possibly project imagery Specter wants to show off or giant holograms of himself. Further techniques he’s used whilst in his chair will be covered when going over his innate abilities.

Battle Cruiser




An aircraft Specter built that is capable of fighting off annoying children who want to stop his ape shenanigans. It can fire missiles, shoot out UFOs that try to slam into their target, use explosions to give itself a boost into the air, turn on wind turbines to push back opponents, and drop enormous bombs. After a while, however, a green panel will reveal itself to show off a weak point because… it’s a video game boss. But, the most important feature was its use as a mobile time machine, capable of returning from the past to the present and vice versa!

Goliath




Specter’s most iconic, recurring mech throughout the Ape Escape series is the Goliath, which sometimes goes by mildly different names. These humanoid, giant gorilla mechs are always piloted by Specter himself, and tower above the player in most appearances, often at the size of large buildings when it has a full body. Over all the different Goliaths, these mechs have had various features such as: the head being able to rocket boost around in the air, summoning drones that shoot lasers, fire lasers from its mouth, fire energy blasts into the air that burst and rain down like meteors, and sometimes has green weak point panels that open up or are under metal plates.


It even took the form of a cymbal monkey once for…some reason, which had missiles, summoned small robots, smashed its cymbals as a melee attack, used a vacuum to draw foes in, fired continuous lasers from both cymbals, and, once destroyed, revealed this was an outer shell for a Goliath mech. Newer Goliath mechs have arms or hands attached to the body electromagnetically, which allows them to be sent out for ranged attacks, charge up energy blasts that explode on impact and create shockwaves, and can sport a large TV screen displaying Specter on its back.


Even MORE recent models had: lasers along the sides of its arms, homing missiles, heat thrusters on its back, blasters on its shoulders, wind-up key weak points to attack to get access to attack the cockpit, punching flame trails, releasing angry apes, twin lasers from its eyes, rocket boosters on its feet, electric fields connecting its hands or emitted from its head, shockwave punching, lasers from its fingertips, chest lasers, and exploding energy shots! There’s SO much these mechs can do. Specter practically thought of everything!

Vita-Z Bananas




These are special bananas that Specter gave to monkeys that would soon turn them into his trusted monkey generals, the Freaky Monkey Five. However, as shown by what happened to Yellow Monkey, if too many are consumed, they’ll grant strength boosts and size growth to the point that the monkey becomes a kaiju. The drawback, though, is that the monkey shrank to a size MUCH smaller than before once defeated.

Lethargy Laser




After kidnapping Pipotchi, a baby monkey being cared for by the protagonist team, to get data on humans from his experience around people, Specter was able to start preparing his Lethargy Laser. The Lethargy Laser is a large device affixed to Specter’s moon base that he just happens to have, which would demotivate all humans from fighting back against Specter's plots for world domination if fired at the planet. It’d affect the entire population of Earth, though he isn’t able to press the switch at his moon base to activate it before he’s caught. The laser does require a small level of preparation before firing, about an Ape Escape 2 level’s worth of time.

Specter UFO




This is a UFO that Specter can fly and control to lead around apes to avoid the player trying to vacuum up monkey pants (yeah, Ape Escape 2001 is a little weird) and fight with. It should be noted that this game takes place in a virtual world, but it’s more like a virtual storage space where the Professor sent the captured apes after Ape Escape 1. In this space, it’s not as if Specter can summon items out of the blue like a Creative Mode, so he most likely knows how to build and use one outside of this virtual reality too, especially since most Ape Escape virtual spaces seem to retain the skills and physical prowess of the characters. His UFOs should be superior to those his monkeys have, as they can drop Pipo Apes from the bottom of the UFO, fire continuous lasers, make electrified dash attacks, and shoot missiles.

Ape Capture Toolkit




In the Japan-Only game, Ape Escape: Million Monkeys, the player could either play as Spike’s protagonist team or, for the first time, play as Specter for his side of the story to chase down an imposter committing crimes in his name! Most of his ape army was stolen from him and scattered all over the globe, so he had to, ironically, take up various versions of the weapons that have been used against him in the past by the Professor’s team of kids.


One of the classic Ape Escape tools included dual-wielding, magenta Stun Clubs, electrified clubs which temporarily paralyze and stun whoever they strike for a moment. There are also Boot Type roller blades that use a booster system to grant a small boost in speed on the ground. Specter can also carry an energy blaster with him to fire at targets, call down a barrage of missiles from the sky, use jet-powered backpack to maneuver more easily along the ground, summon a stampede of Pipo Monkeys, and call Pipo Monkeys to grapple the target and beat on them to leave them open.


However, the most iconic weapon from Ape Escape is also at his disposal in a magenta shade to match Specter’s outfit: the Time Net! Time Nets will capture monkeys and both instantly send monkeys back to the present day if they’re in the wrong time period and trap them in an ape holding unit below the Professor’s lab. Though, Specter was easily able to escape this place himself once by hacking the security system to open the exit for him and his army. Also, in the anime, a stronger version of the Time Net had to be used to capture Specter himself as it had to match his power with more electrical charge, but in nearly all of the games a basic version could capture him after his defeats in his final battles. His Time Net in Million Monkeys could also fire out a projectile version of the net as a medium-range option!

Pipo Monkey Beacons




While it’s unclear exactly how this device works due to a lack of an available translation for the second season of the Ape Escape anime, these are especially scary beacons placed all over the globe. Specter was able to activate them with a large machine to emit signals on a global scale. This was able to forcibly transform people into Pipo Monkeys! It's a little unclear if this only works on humans, considering Specter's entire MO up to this point.

Nano-Cannon




The shrink ray, a classic supervillain weapon. Specter has two of these, the Nano-Cannon and the Giant Nano-Cannon. He used the small one to shrink the Professor’s team and lab to miniscule size, but his main plan was to use the Giant Nano-Cannon on his moon base to fire at the planet in order to shrink solely the entire human population. However, once destroyed, he later rebuilds the Nano-Cannon but cannot get it to tell the difference between apes and humans anymore. In the anime, Specter also has access to, what seems to be, a different form of the device that can make Specter grow giant instead, but this version hasn’t been shown to work on inorganic matter yet.

Factory and Lairs




Specter also owns his own factory that can mass produce the Pipo Helmets themselves, so they shouldn’t run out anytime soon. On top of that, he once renovated Monkey Park into Specter Land, a base of sorts where there are numerous cages he can use on anyone he kidnaps.


As mentioned earlier, Specter also has a moon base, which features in Ape Escape 2 and Ape Escape: SaruSaru Big Mission, where it holds his Lethargy Laser and Giant Nano-Cannon. In the anime, he even has a volcano base in the form of a spaceship built to look like his face, which he used to return to Earth after being stranded in space. So, he should be able to fly this lair if the occasion calls for its use. Likely thanks to the resources at his disposal, Specter was also able to build an enormous heater with the capacity to melt the ice of the Antarctic to flood the world at the push of a button.

Specter Mech




Specter’s most powerful creation. This mech requires the Freaky Monkey Five to pilot the limbs and torso portions, while Specter himself controls the head, which is a spaceship and also doubled as his lair for a time. This mech towers above Earth, looking like it’s about half the size of the planet. The Pipotrons and Spike’s team had to make their own gargantuan mechs to match these insane powers, and were able to move islands or countries simply by lifting them. Not only this, but the Pipotron mech, which should be similar in power, could punch Saturn hard enough to shake it out of orbit for a moment and form massive bowling pins out of it and mold the rings of Saturn into a bowling lane. Specter’s mech itself could even easily grab the moon and use it as a relative bowling ball.


This mech also comes equipped with an enormous laser cannon gun that Specter was going to redirect the blast off of a satellite to target Earth. He can fire beams of energy from the chest and fire its limbs to attack at a distance. However, the Freaky Monkey Five could be easily bribed and distracted, which made them disconnect their sections off the mech, leaving the head helpless and without a method of attack, which is what ultimately defeats Specter.

Satellite Laser




In Ape Escape: Million Monkeys, either the Professor’s team or Specter can get ahold of and activate a laser cannon that emerges from underwater from an unspecified location. It’ll aim up and fire a laser at a satellite orbiting Earth, which will redirect the shot to whatever location he wishes with enough force to blow up island-sized ships. This tool even reappears as Spike’s Level 3 Super in Playstation All-Stars Battle Royale.

SARU 003




Featured in Ape Escape 3 as the key to Specter’s “Double Paradise Plan”. The SARU 003 is a space station about the size of the moon Specter owns. Upon activation through a button on a remote, it’ll send out its enormous arm to karate chop the Earth in half in order to split the world between humans and monkeys so there’s no more conflict! Of course, as pointed out, that would simply bust the planet instead. Once activated, it cannot be stopped and requires authentication from Dr. Tomoki for the station and arm to self-destruct. It takes around 8 minutes and 30 seconds, which includes the average time it takes to fight Specter, to get dangerously close to Earth, maybe even sooner if you’re a pro gamer and defeat him quickly.

Monkey Dance Coin




These are coins that Pipo Monkeys own that, when flung and stuck to the target’s forehead, targets a “special wave” that makes the target “go crazy and dance forever”. However, with enough willpower, this can be resisted.

Mojo Jojo

Evil Lair




What would a villain be without an evil lair? Specifically, Mojo Jojo’s base of operations was constructed on top of the Townsville volcano and runs on energy siphoned from the Earth’s core, with the foundation of the structure built out of a meteor that crashed into the planet and froze in the arctic. The Powerpuff Girls helped with the construction of the foundation after Mojo got them to do this for him, but the actual laboratory and functions of the base were all thanks to him. The lair acts as, basically, a storage unit for the entirety of Mojo’s arsenals, gadgets, lab equipment, and certain inventions tied directly to the structure, most of the materials for which he received from the bottom of the ocean in a submarine thanks to the Powerpuff Girls. Most individual weapons tied down to his lair will be mentioned later in their own sections.


Mojo can also remove his lair from the top of the volcano and fly it around, which is even able to survive in space, with a large laser cannon extruding out from the bottom. It can also use that giant telescope to extend and look through the entirety of Townsville and possibly manipulate the weather to create tornadoes and lightning storms. It possesses an enormous glass collider in the center that can distill Chemical X into different test tube subjects or even just into Mojo’s brain himself. His base has also been shown to amplify artifacts enough to affect the population on a planetary scale. Mojo can even view surveillance footage he has set up around the world. Overall, Mojo Jojo’s lair is a key piece of his arsenal for its various nefarious features.

Proton Disintegrator




Mojo Jojo’s most commonly used ray gun, among many other blasters. As demonstrated by Mojo, it can fully disintegrate mountains, rend flesh, and destroy rows of skyscrapers at a time. He also comes strapped with guns that zap targets, laser sniper rifles, and laser machine guns, all of which are fully capable of damaging the Powerpuff Girls, sometimes all three at once.

Chemical X




The infamous chemical accidentally added to the concoction that created the titular Powerpuff Girls and Mojo Jojo himself. While Mojo’s brain was soaked in and mutated by the chemical, granting him his superior intellect, most Chemical X is kept in Professor Utonium’s lab. That is, until Mojo Jojo showed he was capable of simply synthesizing some himself, including its counterpart, Antidote X. When used, Antidote X can remove the powers granted by the main chemical, though sometimes it won’t fully remove all of it, such as when Mojo Jojo grew to gargantuan size and a vial of it only removed his size and power boost, but not his intelligence. This is likely due to the recent and massive quantities he distilled into himself, as Antidote X used on his base form has removed his superintelligence before (though he can restore them by chugging any vial of pure Chemical X, likely because his body remembers this state). It’s worth noting that, likely thanks to the chemical infusion into his brain and biology from the Powerpuff Girl creation incident, that Mojo’s brain can take some serious punishment and exposure to the elements. It won’t, somehow, kill him or horribly mess with him. He’s even allowed to survive in outer space and fly/levitate, likely from Chemical Z, the same thing, in Powerpuff Girls Z.


When ingested or injected into a subject without any extra ingredients, Chemical X will grant numerous abilities and boosts to physiology. This includes mutations such as extra limbs or tendrils, strength boosts, increase in overall body size, green skin, flaming breath, swift hair spike shots, thunderclaps, the powerset of a standard Powerpuff Girl with just a drop (covered in detail later), and resurrection if the powers are voluntarily given away, even in waning doses. Mojo does, apparently, have access to ingredients that can make the concoction addictive.


Chemical X can also be distilled into energy of sorts, capable of being fired out of a gun or a small box as a bright zapping beam. However, according to Professor Utonium, without necessary ingredients, such as the Powerpuff Girls concoction granting more permanent boosts to the girls and Mojo Jojo, the effects of pure strains of Chemical X will eventually wear off and leave the user tired and vulnerable. The boost in power is relative to the quantity ingested.

Teleportation Beacon Camera




Mojo’s cleverly disguised device in the form of a camera. At the center of the frame of the lens, incredibly small beacons fire out imperceptibly and poke into the body of any living thing whenever he clicks the button to take a picture. This doesn’t do anything at first. But, once he’s back at his lair, at the press of a button at a console, the beacons begin to flash and instantly teleport the targets into test tubes connected to his collider at his base.

Robo Mojo Mechs




The majority of Mojo Jojo’s budget, without a doubt, goes towards the construction of his many, many Robo Mojo mechs. He has so many of them just somehow laying around at his disposal, along with several variations in designs and purpose, that it’s easier to say what they’ve all been capable of, rather than listing every single one of them out. These Robo Mojos can: fire lasers, fire missiles, use fingers as high pressure vacuums, fire energy beams that can nuke cities, and have fully functioning and opposable hands. Surprisingly, none of them have ever shown to have flight capabilities aside from ejector seats for the cockpit having a rocket booster, but that doesn’t stop Mojo considering he has aircraft to spare. In fact, in Powerpuff Girls Z, his mechs expanded beyond humanoids and allowed for even more diversity.

Death Rays




Within Mojo Jojo’s lair are numerous flavors of death rays at his disposal which can’t exactly be carried around, but still provide some use in battle with his mobile lair. This includes a death ray that has a citywide range out his windows, one specifically built to destroy all three Powerpuff Girls at once that he tanked a shot from, and even one that traps an opponent with chewing gum underneath it before firing from above.

Aircrafts




While Mojo Jojo can fly in Powerpuff Girls Z, in the original series has him inventing and piloting countless aircrafts to get around faster and even keep up with the flight speed of the Powerpuff Girls better than his anime counterpart. On top of being able to fly his lair around, Mojo can use some of these in outer space, given that a few have been shown to do just that. They’re able to take the form of flying drill machines, jet boosters on his helmet, jet boosted drill devices, rocket boots, helicopter packs, jet powered suits, hovercrafts, UFOs, a mechanical version of Santa’s sleigh with a present-and-laser-shooting minigun and missiles, and space rockets. Most of which can also fire lasers or disintegration rays too.

Melee Arsenal




Mojo can definitely handle himself with guns and inventions and his bare hands, but every so often he takes out a melee weapon to switch it up a bit. He can even do a spin attack, called Roto Mojo, in PPGZ. This includes bats, axes, nunchucks, bayonets, flails, and machetes. However, as one might expect, his most powerful melee weapon is… this loaf of french bread.

Cybernetic Techno Beacon




This is a hypnosis device that emits mind control energy that Mojo made to lure the Powerpuff Girls into a trap with the Mayor, as it didn’t affect them. It’s unclear whether the light does this or if it emits a kind of energy around it.

Power Imbuement/Removal Guns




Mojo Jojo’s sworn enemies, the Powerpuff Girls, might be part of his deep, obsessive grudge, but that doesn’t mean he wouldn’t find those powers useful. With the help of machines, synthesized Chemical X in guns, which come with Antidote X too, and boxes with Chemical X inside, he is actually able to wield the powers of a standard Powerpuff Girl for himself or others, like Princess or some random kids, on several occasions! When Mojo Jojo had these powers, he was easily able to overcome all three Powerpuff Girls at once with his newfound super strength, flight, heat vision, and even a special rainbow beam he could fire from his helmet (which either is innate to him with these powers or is due to him siphoning the powers of all three). In fact, even a drop of Chemical X was enough to make a Powerpuff Squirrel. Although Chemical X infusion is temporary, it’s unknowable just how many powers it grants beyond what’s been shown, and the chemical has a sort of sugar crash when they run out, the powers that an ordinary Powerpuff Girl has are usually worth it. These varied powers might include:

  • Super Strength
  • Heat Vision
  • Flight
  • Enhanced Hearing
  • Sonic Shouts
  • Energy Blasts
  • Ice Breath
  • Fire Breath
  • Fire Absorption
  • Fire Generation via Friction
  • Electricity Generation via Static
  • Invisibility
  • Turning into Water
  • Clone Creation
  • Acid Resistance
  • Explosive Mucus
  • Size Manipulation
  • Tornado Generation
  • Survival in the Vacuum of Space
  • Light Speed that Travels into the Future and Past from Time Relativity
And likely many more!


Shrink Ray




This device is a classic supervillain invention, which shrinks targets with a laser beam.

Speed Modification Remote




After placing a device on Bubbles’s vehicle’s engine, Mojo Jojo could simply press a button on a remote to set the engine into overdrive, granting it a massive speed boost that kept on accelerating to speed up even more over time. This boost was powerful enough to hit warp speed and somehow break the “space-time barrier”?! Then, just as easily, Mojo pressed a button to slow the kart down to a screeching halt as it was mere meters away from him. He should be able to use this absurd speed modification to make any engine go faster or slower to this degree, be it his own or someone else’s so long as he can get the initial device in the engine. Though, it seems a little hard to control as it can’t really stop on its own.

Super-Sonic Cyber Suit




Mojo’s powerful, metallic armor allows him to fire shocking energy blasts generated from his palms. It has the power to damage all the Powerpuff Girls at once and fly with boosters under his boots that can keep up with and blitz them too.

Rockets




Mojo’s lair contains at least one rocket that he can fire at a target to explode on impact.

Mind Control Hats




Mojo Jojo is even capable of making mini-versions of his helmet as hats, with the same stylish pattern, and turning around back at his lair to activate the mind control feature. Though, if the hat is simply removed, that ability wanes a bit. In Powerpuff Girls Z, his hats instead turned people into monkeys and could zap them with a remote control.

Time Tie




Mojo’s Time Tie can be shot out like a laser, blasting the target or targets in a small area of effect centuries or even millennia into the past. Or, it can work on Mojo himself to send him back too, though sometimes it’s not on purpose.

Tail




After Mojo decided to shoot a laser at himself imbued with the qualities of all the greatest monkeys who ever lived, he… grew a tail. A cartoonishly overpowered tail, which was able to easily blitz and defeat all three of the Powerpuff Girls at once, tie them, and smack them into outer space. This power was enough that the girls had to enlist the help of a Galactic/Darkseid-looking cosmic being called Gal-Cactus, Eater of Towns, who also one-shot all three of the girls. And, Mojo was able to smack this guy around too with that same tail!

Anubis Bust




Used in the first episode of the entire series and again in an episode where Mojo tried to repeat the plan without its previous flaws, this Anubis Bust, combined with its eye gems, is an absurdly powerful artifact. Its eyes can zap any living being and transform them into any kind of dog, usually small, harmless puppies. Once Mojo stole enough jewels during this time, he was able to use them to power a Super Fire Hydrant at his lair that amplified the effect of the Anubis Bust to affect the ENTIRE planet!


He can even use the bust to hypnotize the dogs to obey his every command, even against the narrator of the show. However, should this fragile bust break, the curse will be reversed on every single being it affected, along with transforming a living being, if it was broken over their body, into a dog this way too. But, after using his worldwide surveillance cameras, he was apparently able to review the footage from his first try, and Mojo was able to keep the Anubis Bust working after it was simply glued back together.

Polyduranium Fibroid




A special kind of wiring Mojo has that can restrict all three Powerpuff Girls. Yes, they do appear to be in other bodies in this image, but that was from a body swap episode where they retained their powers in this state. That old woman? That’s Mojo Jojo.

Fusion Machine




Mojo’s large fusion machine that needs characters to be flung into it in order to be blended together to have multiple bodies fuse into one, where they still have their independent wills.

Past-U-Rizer




For some reason, Mojo believed the girls’ favorite toys could grant him some insight into secrets or weaknesses. So, he created the Past-U-Rizer to analyze objects belonging to his opponent, where they’ll even have their own personality? Basically, he can display what they “saw” in the past as they speak to him, sometimes not really on the main topic he wants to talk about or even based on their interpretation of events of how they were used.

Tragic Marker




While Mojo always calls his newest devices his greatest inventions, he might honestly be right about this one. The Tragic Marker is a simple marker he created that is capable of reality warping simply by adding or editing letters onto objects with words spelled out on them in Latin script at the very least. This marker, to be blunt, is absurdly powerful so long as there’s a word or name connected to an object or character available.


It could make a building become entirely transparent and free to walk through, turn a soda bottle into a living puppy, completely alter the personality and minds of police officers, instantly create space, turn a building into a rocket, force Professor Utonium to confess to things he didn’t even do just by altering his name on his mailbox, make him lose confidence by altering his name, summoning a giant foot to stomp on the Powerpuff Girls, and make the citizens of Townsville lose the will to fight against Mojo’s demands by granting them depression.

Key to the World




When Mojo managed to finally get his hands on the Key to the World, he accomplished his goal of taking over the planet! Not just on paper, as wielding the key signifies, but also in terms of the laws of reality on Earth. Because, when he connected this key to a machine in his lair, Mojo was able to simply use it, on a global scale and on a whim, to:

  • End world hunger by turning environments into food
  • Save the whales by automatically defeating their hunters
  • Stop global warming and reverse its effects
  • Cure every disease
  • End every single war
  • Grant free puppies to everyone
  • And get God’s approval as ruler of the world

Miscellaneous Items




Some things Mojo has used can’t simply be categorized by name or type. Clearly, when facing up against Mojo Jojo, opponents need to look out for: fly paper strong enough to hold the Powerpuff Girls, remote control pickles through the air, set up mirrors around Townsville that can reflect enough sunlight back into the sky to induce nighttime, his own sports car, a tank, numerous explosives, a tiger, mechanical stilts, a flamethrowing car, or ice cream that flash freezes the person solid upon a lick.

Abilities
Specter

Brainwashing




In Ape Escape 1, Specter was able to completely brainwash Jake with his powers through the use of psychic energy twin beams he can fire from his hands. This put Jake entirely under his command to serve him throughout the game. However, when he tried to do the same to Spike later, Spike resisted it because… "power alone isn't the true strength"? What does that even mean?? It’s likely a form of willpower Spike possesses that can power through this ability. Specter was even able to hijack TV stations and aired a literally hypnotizing program that would put anyone that saw it under a pacifying hypnosis.

Superintelligence




With the powers granted to him from his special, prototype Peak Point Helmet, Specter’s intelligence was boosted to absurd heights. This granted him psychic abilities, enough intelligence to replicate the Pipo Helmets, expertise in machinery, enough intellect to build things in space that are far more advanced than what the human populous is capable of, a small degree of Fourth Wall Awareness, enough charisma to firmly set himself as the leader of all the Pipo Monkeys, and, of course, the ability to speak human languages. Though, his arrogance can lead him to have trouble with common sense, such as the obvious flaw in his Double Paradise Plan in Ape Escape 3. But, he also has some mild hacking skills, which he used to hack the security system of and bust out of the ape holding area below the Professor’s lab.

Psychic Powers




Thanks to his advanced Pipo Helmet, Specter is able to use various psychic abilities to fight on his own without having to rely on machinery or lackeys. Powers he has access to include teleportation, forcefields, lasers from the safety of those barriers, fireball creation, energy blasts, damaging energy ring manifestation, fire energy balls, charging tackles that are difficult to steer but grant a small speed boost, strong telekinesis, energy explosions, and create shadow clones.

Hand to Hand Combat




Despite usually preferring to fight from his chair, Specter can still fight in hand-to-hand combat if necessary. He can use his Stun Batons and Time Net, sure, but he can still throw punches with enough force that clashes with an equal in strength can cause small explosions.

Forcefields




In earlier games, the Forcefields that Specter created could be shattered after a few hits, but, in later entries, they couldn’t be broken and the player instead needed to catch him off guard by knocking him out his throne in a daze or wait for him to drop it, which might imply that it requires a bit of concentration on his end.

Teleportation




Specter’s teleportation powers are near instant, and he can do so from his chair as well.

Mojo Jojo

Mega Mojo Jojo




When the Powerpuff Girls cornered him, Mojo Jojo took extreme measures to ensure his world domination plans wouldn’t fail by injecting vast quantities of Chemical X directly into his brain from the collider at his lair. After doing this, Mojo’s body mutated and grew to kaiju proportions with enhanced strength, granting him numerous new abilities. These powers included fire breath, shooting out his numerous strands of fur as spike shots, and thunderclaps that created shockwaves through the air. After being kicked off a skyscraper like King Kong, Mojo landed on a small vial of Antidote X the Professor was holding which reverted him back to his base form.

Superintelligence




After the Powerpuff Girls creation explosion splashed Chemical X onto Mojo Jojo’s exposed brain, Mojo’s body was enhanced and mutated in various ways, such as an increased capacity for genius intellect. He learned how to speak, studied countless sciences, could build numerous absurd gadgets and machines, grew ambitious, and became a megalomaniac. His brilliance was often underestimated, but now even the Powerpuff Girls had to concede that Mojo simply excelled in certain areas that they couldn’t, such as his devious, tactical prowess.


Mojo was once called on by the girls to help them defeat an alien mothership that had unpredictable powers, tech, and adaptive capabilities. Not only was he able to keep on predicting its moves countless steps in advance down to the smallest detail, but he could come up with counters to those yet-to-happen tactics on the fly. He also once pulled a Light Yagami-esque long con where he hypnotized himself with subliminal thoughts. These would consistently remind him to seek Chemical X after he turned himself in to be subjected to Antidote X for permanent incapacitation of his criminal mind. His amnesiac, simpleminded ape self kept on seeking and acquired Chemical X, revealing this was a plan, that ended up working, to sneak himself back into Professor Utonium’s lab to gain access to all the equipment there.


Plot Manipulation




Imagine a child is watching a typical episode of the Powerpuff Girls. The Narrator is starting off the episode as per usual until suddenly… they hear him getting attacked and beat up. Then, Mojo Jojo starts to narrate the story, altering the weather and the minds and intent of the Powerpuff Girls that slowly grow more suspicious but are helpless to act on this. This actually happened in an episode, where Mojo, from a soundbooth behind some curtains in his lair, could manipulate the plot of the story to make the Powerpuff Girls commit crimes for him and attack each other. Luckily for them, Mojo’s equipment is kind of defective and in need of an upgrade, so he could only do this for about an episode’s worth of time.


He was able to do this again after kidnapping the narrator and holding him at gunpoint. Though the Narrator is the one manipulating the plot in this instance, Mojo’s soundbooth should be capable of the same. Here the Narrator could even teleport the girls across the universe by reading an altered script written by Mojo Jojo!

Size Manipulation




In addition to his shrink ray that was mentioned earlier, Mojo Jojo also carries a special mechanical pump that creates and sends out waves through the air to manipulate the size of whatever he points it at. He was able to do this to the Powerpuff Girls to grow them 30 stories tall. Considering the Powerpuff Girls are about 1.5ft (0.46m) tall, this was about a 235.87x Size Modifier relative to their heights. Not even Professor Utonium was able to reverse this, instead he accidentally grew the entirety of Townsville to be about the size of half the Earth, meaning Mojo’s version should have similar capabilities.

Hand to Hand Combat




On numerous occasions throughout the series, Mojo Jojo, either in a primal rage or just because he feels like throwing down in a more classic way, could fight the Powerpuff Girls or other beings simply with his punches, scratches, and kicks. In Powerpuff Girls Z, he’s even capable of some kind of levitation or flight, but not to the swift extent of the classic Powerpuffs.

Zen




Mojo Jojo once refined his fighting spirit and found a state of inner peace and enlightenment known as Zen. While tapped into this state of mind, Mojo was able to dodge each and every attack from the Powerpuff Girls in a way that made them injure themselves or each other with the attacks that they tried to use against him. However, this state of enhanced evasiveness can be stopped by letting Mojo know about the paradoxical logic of Zen’s ideology or just bringing conflict back into his mind somehow.

Armies
Specter
Pipo Monkeys


​​

After initially breaking out of and freeing his fellow monkeys from Monkey Park, Specter mass produced Pipo Helmets to begin amassing an army of Pipo Monkeys. The helmets are supposed to make them more intelligent, but this only did so by a little bit. They’re still easily distracted by bananas, but they all have different interests, skills, abilities, pants, and hobbies. Despite their general intelligence, naïveté, and ambition still being similar to that of a wild ape, they still end up looking up to and loyally following Specter’s commands. And, through a training regimen that Specter created, a solid portion of Pipo Monkeys are even capable of fighting on par with him and the Freaky Monkey Five.


There are enough Pipo Monkeys in Specter’s army to completely take over a city and even chunks of countries. These monkeys have guns, laser rifles, UFOs with missiles that can transmute objects into their image, pilot small mechs and tanks, are invisible, breathe fire, use mild sorcery, fly on clouds, fly with wings, wield bow and arrows, use chainsaws, use shields, practice martial arts, create imperfect shadow clones, lob banana grenades, use cloaking devices, use flame swords, drive karts, pilot helicopters, and likely much more.

Freaky Monkey Five




Through the power of Vita-Z Bananas, Specter was able to turn five monkeys into his generals, the Freaky Monkey Five, which were all able to do battle with the protagonists of Ape Escape 2 and 3, along with playing major roles in spinoffs and the anime. Though, like Pipo Monkeys, they can also be easily distracted by things that they like and lose focus on the mission. Each of them have their own strengths and areas they specialize in:

Blue Monkey: A biker monkey that rides a motorized unicycle that uses a shield, small bombs, a banana shotgun, and a banana minigun.


Yellow Monkey: A chunkier monkey that fights with sumo moves, shurikens, rope, and his own weight. He could grow to kaiju size once he ate too many Vita-Z Bananas.


White Monkey: An older monkey that fights mostly with inventions, such as mechanical dragons, protagonists, hovering platforms, and even a possible, sluggish time stop that gradually can reach a stadium’s worth of range and lasts around 30 seconds.


Pink Monkey: A pop star monkey that can fire heart-shaped energy shots, blast foes with her speakers, use heart shots to force the enemy to dance instead of attack, and enter a rage state where she can shoot electricity, fire lasers, use forcefields, use telekinesis, levitate, and toss out inflatable orcas.


Red Monkey: A buff monkey that knows kung fu, uses wrestling moves, can suplex dinosaurs, briefly fly in the air to slam down, leave fire trails, swing flaming, spiked bats, block bullets, and attack with… farts.

Robots




In addition to his apes, Specter’s also built numerous small monkey robots, larger robots with artillery, and other miscellaneous, yet devious robots to add to his army’s numbers. His most powerful one, obviously, is a robot run by monkeys that can generate small storms and… tickle.

Mojo Jojo
Apes




Mojo Jojo once teleported away all the apes from the Townsville Zoo and exposed them to Chemical X in test tubes connected to his lair’s collider. For some reason, the zoo had enough apes to fill nearly all the streets and roads of Townsville. They all followed Mojo’s leadership until, well, he declared himself the leader and they instead started acting independently to spread enough chaos to win leadership of the army themselves.


Some of the soldiers carry enough strength to bounce the buildings of Townsville into the air, pilot bomber and tank mechs, generate tornadoes, and generate sound that can shatter skyscraper glass. These monkeys could take punishment from the Powerpuff Girls, but were very much down for the count after one blow from them.

Robots




Mojo has an enormous army of Mojobots that was produced at his secret factory, along with miscellaneous robots he built to attack the Powerpuff Girls with. Though the one-time robots are often less loyal and useful, the Mojobots are his best soldiers. Though susceptible to reprogramming via a microchip that can override who they consider their master, they are powerful enough to defeat an army of kaiju that the Powerpuff Girls struggled with.

Monsters




Mojo Jojo actually owns some kaiju himself! A giant alligator that towers over Townsville that eats skyscrapers and a giant onion monster that emits a scent that blinds foes with watery eyes.

Feats
Specter
Overall





Power





Speed





Durability





Mojo Jojo
Overall




  • Adorable as a baby monkey.
  • Is the entire reason the Powerpuff Girls exist.
  • Manipulated the Powerpuff Girls into building his volcano lair for him.
  • Successfully synthesized Chemical X multiple times.
  • Actually manages to overpower all the Powerpuff Girls at once on several occasions.
  • Discovered time travel via the Time Tie and survived a trip through the Fifth Dimension.
  • Defeated an alien mothership the girls couldn’t handle and saved the day.
  • Kidnapped the Narrator twice and manipulated the plot of the show.
  • Created the Rowdyruff Boys.
  • Successfully ruled the world and solved every problem that existed… until he got bored.
  • Successfully coached Daffy Duck to victory over Bugs Bunny in a face off.
  • Babysat the Powerpuff Girls and survived.
  • Relatable af.


Power





Speed





Durability





Weaknesses
Specter


Despite Specter’s overwhelming powers, army, and inventions, his ego often gets overinflated from the intellect the Peak Point Helmet imbued him with. This leads to him often getting trounced due to mocking the protagonists and openly making deals with them or accepting challenges from them that would knowingly result in his plots getting shut down. His arrogance and high opinion of himself often lead to him overestimating his army’s actual strength and competence, and he still carries a childish attitude to many things. He can even miss out on things that are common sense because he doesn’t believe he can be wrong, such as the Double Paradise Plan.


There’s also one glaring weakness: the Pipo Helmet. If it’s removed, he reverts back to his simple monkey self and is completely helpless and harmless. He’s also actually been brainwashed before while he was in a virtual world by the Grid Core, a sentient, malevolent virus, becoming Dark Specter in the process. His helmet and even his space station are also incredibly vulnerable to hacking via computer chips, viruses, or AI. He can also have the helmet overwritten by… kindness. Literally defeated by the power of friendship. His armies can be distracted or bribed into inaction by snacks or feeding into their special interests. Or, the army can just be duped, like when Specter took one vacation day and nearly lost his entire army to someone else that took his identity and troops.


Mojo Jojo




Despite being the arch-nemesis to the Powerpuff Girls, Mojo’s arrogance and stubborn nature often are what lead to his downfalls and defeats at their hands. With enough Antidote X, he can also lose his powers to the point that he reverts back to being a harmless, mischievous chimp. So anything similar to that should be able to remove his powers as well. He’s also been shown to be vulnerable to kinds of body or consciousness manipulation, such as Professor Utonium’s accidental, citywide body swap incident.


Mojo’s own armies are also not exactly the most loyal, to put it lightly, aside from his Mojobots. They’ll outright turn against him sometimes. Also, often with comical results, Mojo is just too boastful and will outright blab about his intentions or true feelings about something out of nowhere. He also has a notable temper and, though it may result in his primal rage state granting him some dangerous fighting prowess against his opponents if he TRULY snaps, Mojo’s anger has often caused him to slip up and stand in the way of his own weaponry or leave him open to attack, especially if he’s ranting with his redundant speaking tendencies.

Fight Script


Please enjoy the fight!

Summary
Specter




"You listen, and you listen good! I will return! And when I do, I'll destroy you, and the world as you know it! So you better be ready, because next time I won't fail!"


Advantages:
= Similar in overall strength and durability
= Time Travel usage and counters
= Can both Mind Control, Manipulate Size, and Transmute
= Mechs can reach similar sizes
= Ways to fight in outer space
+ Psychic capabilities
+ Initially faster
+ Teleportation makes up for speed loss
+ Throne, Ape Capture Toolkit, and Forcefield offer support up close
+ More loyal and obedient army…
+ UK Voice Acting
+ Genuinely a caring boss


Disadvantages:
= Similar in arrogance
- Weaker stats without mechs
- Less versatile and broken hax
- Relatively less combat experience
- Removal of Pipo Helmet nullifies intellect + powers
- …but most of the army lacks smarts
- NA Voice Acting
- Couldn’t recruit Pipo Snake to his cause

Mojo Jojo




"Now as I was saying before I was so rudely interrupted... I, Mojo Jojo, have succeeded in my first, greatest, and most brilliant plan ever! And I, Mojo Jojo, shall be... KING!"


Advantages:
= Similar in strength and durability
= Time Travel usage and counters
= Can both Mind Control, Manipulate Size, and Transmute
= Mechs can reach similar sizes
= Ways to fight in outer space
+ Can catch up in and debuff engine speeds
+ Far more versatile arsenal, hax, and better robot army
+ Arguably smarter + More difficult to remove intellect
+ Tragic Marker bypasses mech durability…
+ Plot Manipulation is broken and doesn’t require aim…
+ Starred in bangers like music videos feat. Devo + Covered Everyone Wants to Rule the World
+ Refused to succumb to Facebook brainrot


Disadvantages:
= Similar in arrogance
- Time Limit / Vulnerability / Fatigue after Chemical X boosts wear off
- Initially slower in vehicles
- Less loyal overall army
- More irrational temper
- …but the object needs letters on it to edit
- …but it’ll only work for a short while
- Roasted and corrected by kindergartners on Napoleonic history misinformation
- Suffered analysis paralysis on Who Wants to Be a Millionaire?

Verdict




Stats


Surprisingly, when Specter and Mojo are composited this way, they’re actually extremely close in terms of the stat trinity, despite how differently these two series handle action. Specter, with all of his equipment and the Specter Mech, is capable of bowling with, of all things, the moon and scaling to the Pipotron Mech, which could easily bully Saturn and its rings. On the flipside, in a crazy coincidence, Mojo Jojo obviously scales to the Powerpuff Girls, who could split the moon, potentially even thrice over if it took more than one of them to do so. Then, on a similar level to Specter, Mojo can take shots from Bliss and damage the Powerpuff Girls, who could take attacks from her too. And Bliss could move Saturn! Even if these are closely inspected for minute differences in math and context, the point is that these stats are close to even.


The main difference is where they stack when these monkeys have all their toys taken away. At base level, Mojo can consistently physically smack around the Powerpuff Girls and even damage monsters they can’t even harm. Though, when he’s like this, the Saturn scaling does seem like more of a stretch when compared to him sporting enormous mechs. However, Specter’s best feat involves scaling to the epicenter of the SARU 003 explosion Dr. Tomoki survived, which doesn’t really get close to the moon splitting feat and HIM’s Earth orbit manipulation that Mojo compares to. Despite this, Specter has ways of working around this thanks to his speed advantage and equipment.


Specter, when compared to Mojo being at least 14.684 times faster light (as the Amoeba Boys sun feat technically took place in a student animatic, not the canon of the main series officially), is about 33 times faster than light when scaled to the Monkey UFO capabilities. His toys should upscale from these and be just as fast, which makes him a little over 2 times faster. Does this seal the deal for Specter? Not necessarily. On foot, Specter’s best showings of swiftness involved dodging lasers, while Mojo could keep up with at least light speed Powerpuff Girls. Luckily for Specter, his near instant teleportation can close that gap up a bit.


And, considering Mojo has ways of boosting his speed and debuffing Specter’s speed with the Speed Modification Remote device being placed in engines, the speed gap will start to close. If Mojo can catch up with the speed boost in his vehicles, which increases over time given the insane speeds Bubbles’s kart was going, he could definitely tag one of Specter’s main machines with the device on an engine. Plus, Chemical X boosts, while temporary and with drawbacks, could definitely close that gap and give an advantage to Mojo physically. But, this battle was never going to be determined with stats that are almost entirely even like this. We need to look at their abilities and skills.

Abilities / Equipment


This is the meat and potatoes of the evil monkey debate. These two have had so many different inventions, machines, armies, and powers at their fingertips. It’s actually rather overwhelming just how many things weapons can use in a fight from their arsenal if they’re going all out.


Armies: With a secret factory at his disposal, Mojo Jojo’s Mojobots could certainly match the might of armies of kaiju, but, hilariously, goofy little Pipo Monkeys and the Freaky Monkey Five tend to outstat the robots considering they can damage Ape Escape protagonists and peak Pipo Monkeys can even keep up with Specter himself. However, Mojo himself is way smarter than anyone in Specter’s army, and could easily distract them or outsmart them, and could likely blitz most of them aside from the ones in the Monkey UFOs. But, if there had to be an edge, it’d fall to Specter thanks to his more loyal and powerful army.


Abilities: Physically, Specter has way more tricks up his sleeve thanks to his Psychic Powers, which grant him forcefields that could tank some hits for him, though Mojo might be able to overpower it thanks to his much higher physical power, or even use his Plot Manipulation to get Specter to turn it off if physical attacks truly cannot break through that new and improved forcefield. The albino ape could also catch objects that are flung at him or machines with telekinesis, confuse his foe with Shadow Clones, teleport to dodge, or even try to brainwash laser his opponent from afar!! However, even with Specter’s ranged attacks being superior, Mojo excels at hand-to-hand combat far more than the albino ape does, with abilities such as Zen or his powerful tail. It’s even possible that Mojo could blitz him faster than he can react and teleport away from him on foot. With the hovercraft throne, Specter can use his arms and electricity manipulation to try and keep Mojo off of him, but both have ranged weapons that play into this.


Equipment: Time Travel is a bit irrelevant in this fight, surprisingly, as Mojo can simply use his Time Tie to blast the other monkey or grant himself Powerpuff powers and simply fly into the future to return to the present. And, Specter could just as easily use the Battle Cruiser to time jump or even use the Time Net on himself to return to the present if that’s destroyed. Both can use energy blasters and ray guns to attack from a distance, though Mojo has a sniper beam rifle, so he has a slight advantage there. They both have access to global methods of Enforced Transformation/Transmutation, such as the Anubis Bust used in tandem with Mojo’s lair, the ability to warp the planet’s reality with the Key to the World, pacify the world with Specter’s Lethargy Laser, Pipo Monkey Beacons, TV Station Hypnosis, or even simply using SARU 003 to destroy the Earth. However, that wouldn’t get rid of most of Mojo’s tricks, because his lair doubles as an arsenal storage unit and an aircraft! He could simply fly past the slower-moving Karate Chop into space or even avoid a shot from the Satellite Laser, and Specter could do the same space retreat tactic.


No, the most relevant equipment here from Mojo’s side are the Tragic Marker, Plot Manipulation soundbooth, Speed Modification Remote, and, hilariously, his mirrors. With these, he could manipulate Specter’s mind or bypass any mech’s defenses if he can find any words written on them. Or, he could forgo that altogether and simply hop into his soundbooth as his lair is flying around and force Specter to turn off his forcefields, teleport him across the universe, or, simply, make him take off his Pipo Helmet. If that’s too anticlimactic, the Speed Remote could exponentially speed up any of Mojo’s vehicles, pushing them closer to and possibly far past Specter’s top speed the longer the fight goes on, and he could even use his mirrors to try to redirect any lasers shot at him back to sender.


Specter’s side, on the other hand, has Vita-Z Bananas to boost his size and stats, but Mojo is capable of the same or countering it with Chemical X and his Size Manipulation devices. But, Specter could force Mojo back to Earth with a Time Net capture, granting him time to set something up. Or, he could even get a shot in with the Lethargy Laser, Pipo Monkey Coin, or even catch him off guard with his TV Hypnosis again on Goliath’s back for full incapacitation before Mojo can stat boost. There are various instant win options on both sides, so this fight is not so clear cut when it comes to their bags of tricks, but Mojo does appear to have more counters and overwhelming options, and that’s not even counting his extra powerset with Powerpuff powers.


Mechs: In terms of who has the more impressive mechs, there’s an interesting question. Mojo has far more variation and numbers of mechs he could hop into throughout the fight that he can use one at a time compared to Specter’s two mechs. However, Goliath has so many different weapons and a few different versions that appear to be on par with and more unpredictable compared to Mojo’s usual mech that’s to be scrapped by the Powerpuff Girls every other week. Plus, most of Mojo’s mechs can’t fly aside from the aircraft he has. However, the Specter Mech is in a league of its own with its moon throwing, possibly Saturn shoving power. It far outclasses anything Mojo has, the highest being his mech that outclassed all three base, moon-splitting Powerpuff Girls Z.


Luckily for Mojo, his Size Manipulation devices and physical durability and attack power upscaling to his mechs via Bliss can help him keep up with such a machine, and the Specter Mech does have a fatal flaw: its reliance on the Freaky Monkey Five. If Mojo simply manipulates, bribes, or outsmarts them, it’s possible for them to flee with the Specter Mech’s body parts that they pilot just like in the anime. And, that’s not even taking into account that Mojo could simply blitz and destroy them before the mech is used. With his increasing speed over time, counters to the giant mech getting closer, and the potential size difference, Mojo’s vehicles and flying lair could also end up being the mosquito to Specter’s Saitama claps.

Tertiary Factors


With so many instant win options available, we need to delve into deeper factors at play. One simple fact is, unfortunately for Specter, that helmet removal is an easier form of incapacitation than synthesizing a miracle drug to reverse the effects of Chemical X’s potency. How would Mojo know about that? Simply put, he is smarter than Specter. Mojo’s consistently been able to tactically predict his opponent’s moves to a scarily accurate degree, even when he’s literally never faced them before and they’re from an alien planet, especially if his opponent is evil.


He’s also pulled off long con plans such as the Antidote X gambit he pulled, meanwhile Specter’s constantly been shown to overestimate his army’s competence, put his plans in jeopardy to face off against children, boast about his not-so-well thought out plans, or even just from pure childish hubris and overconfidence. Sure, Mojo is guilty of these villain sins too, but even his arch-enemies respect his intellect enough to ask for his help on occasion, while Specter often can’t even imagine a scenario where he’s incorrect about something. As for Mojo’s temper, it is easily set off, but if he’s sufficiently angered, he’ll go into a primal state, one so dangerous he was able to subdue an entire alien mega robot. So, tapping into this weakness is a bit of a double-edged sword.


Finally, the last two nails in the coffin are experience and range. Sure, Specter has taken down alien menaces, his own army, several of the Professor’s protagonists, and has tons of different laser beams that can fire miles across space, but Mojo has fought superheroes, seen supernatural foes in action, and can manipulate the plot on a universal scale. Nothing Specter could do, frankly, could surprise Mojo Jojo, and the same can’t be said for our albino genius.

Conclusion


Truthfully speaking, this is an incredibly even fight. The factors at play between these two monkey geniuses are so well-matched that there are scenarios where either one could win for any number of reasons. However, more often than not, certain key advantages would net Mojo Jojo the win. Without any of their equipment, it’s no question that Mojo would be able to take the win, outclassing Specter in base stats alone. However, with all their equipment and scaling and whatnot in play, their stats are so close with only a slight speed advantage in Specter’s favor.


Luckily for Mojo, his inventions and overwhelming versatility were more than enough to be able to both counter many of Specter’s own tricks and even net him more reliable win conditions. Plot Manipulation alone could end the fight from anywhere he wants by leaving Specter open to attack, teleporting him across the universe to allow Mojo time to set up whatever he wants, and simply making him remove his helmet. His Speed Modification could make him faster as the fight progresses while halting Specter entirely if he can tag him, Chemical X, Zen, and Powerpuff powers would grant him the stat boosts and Enhanced Senses that he needs, the Tragic Marker could potentially bypass mech durability if any words could be found, and mirrors would reflect back any laser attacks. Meanwhile, Specter’s brainwashing techniques would need to be aimed or get Mojo in front of a TV and SARU 003 could simply be avoided by taking the fight into space. Because they were so even and Mojo had enough counters up his sleeve, it’s more than feasible that he could buy time to boost his speed and possibly outclass Specter over time. They also both had similar transmutation, time travel, and size manipulation techniques, but what they didn’t share was their levels of villainous, tactical brilliance.


Much to the shagrin of the egomaniacal Specter, Mojo was far smarter than him when it came to tactics, capable of predicting villainous moves, switching up plans of counterattack on the fly, playing long cons on him, outsmarting his army, and held relatively more combat experience. With enough time, Mojo could potentially even come to understand that all he would need to do is remove that funny little Pipo Helmet instead of using brute force, and the fight would be over. Easy as that. With Mojo’s entire arsenal traveling with him in his flying lair, it’d only be a matter of time before one of these two apes, as strikingly similar as they are, would have to concede the world to the other. Specter’s machines and power are truly nothing to scoff at, but Mojo has the counters, the boosts, the unpredictable arsenal, and the devious tactical mind needed to trounce his rival and earn his crown as evil monkey king of the world!


The winner is Mojo Jojo.




(Fan Art by Sergio Pérez Roa)


Calculations can be found here.
Blog Written by: SpaceJellO

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